This page describes the detailed semantics underlying the FFI library and its interaction with both Lua and C code.
Given that the FFI library is designed to interface with C code and that declarations can be written in plain C syntax, it closely follows the C language semantics, wherever possible. Some minor concessions are needed for smoother interoperation with Lua language semantics.
Please don't be overwhelmed by the contents of this page — this is a reference and you may need to consult it, if in doubt. It doesn't hurt to skim this page, but most of the semantics "just work" as you'd expect them to work. It should be straightforward to write applications using the LuaJIT FFI for developers with a C or C++ background.
C Language Support
The FFI library has a built-in C parser with a minimal memory footprint. It's used by the ffi.* library functions to declare C types or external symbols.
Its only purpose is to parse C declarations, as found e.g. in C header files. Although it does evaluate constant expressions, it's not a C compiler. The body of inline C function definitions is simply ignored.
Also, this is not a validating C parser. It expects and accepts correctly formed C declarations, but it may choose to ignore bad declarations or show rather generic error messages. If in doubt, please check the input against your favorite C compiler.
The C parser complies to the C99 language standard plus the following extensions:
- The '\e' escape in character and string literals.
- The C99/C++ boolean type, declared with the keywords bool or _Bool.
- Complex numbers, declared with the keywords complex or _Complex.
- Two complex number types: complex (aka complex double) and complex float.
- Vector types, declared with the GCC mode or vector_size attribute.
- Unnamed ('transparent') struct/union fields inside a struct/union.
- Incomplete enum declarations, handled like incomplete struct declarations.
- Unnamed enum fields inside a struct/union. This is similar to a scoped C++ enum, except that declared constants are visible in the global namespace, too.
- Scoped static const declarations inside a struct/union (from C++).
- Zero-length arrays ([0]), empty struct/union, variable-length arrays (VLA, [?]) and variable-length structs (VLS, with a trailing VLA).
- C++ reference types (int &x).
- Alternate GCC keywords with '__', e.g. __const__.
- GCC __attribute__ with the following attributes: aligned, packed, mode, vector_size, cdecl, fastcall, stdcall, thiscall.
- The GCC __extension__ keyword and the GCC __alignof__ operator.
- GCC __asm__("symname") symbol name redirection for function declarations.
- MSVC keywords for fixed-length types: __int8, __int16, __int32 and __int64.
- MSVC __cdecl, __fastcall, __stdcall, __thiscall, __ptr32, __ptr64, __declspec(align(n)) and #pragma pack.
- All other GCC/MSVC-specific attributes are ignored.
The following C types are predefined by the C parser (like a typedef, except re-declarations will be ignored):
- Vararg handling: va_list, __builtin_va_list, __gnuc_va_list.
- From <stddef.h>: ptrdiff_t, size_t, wchar_t.
- From <stdint.h>: int8_t, int16_t, int32_t, int64_t, uint8_t, uint16_t, uint32_t, uint64_t, intptr_t, uintptr_t.
- From <unistd.h> (POSIX): ssize_t.
You're encouraged to use these types in preference to compiler-specific extensions or target-dependent standard types. E.g. char differs in signedness and long differs in size, depending on the target architecture and platform ABI.
The following C features are not supported:
- A declaration must always have a type specifier; it doesn't default to an int type.
- Old-style empty function declarations (K&R) are not allowed. All C functions must have a proper prototype declaration. A function declared without parameters (int foo();) is treated as a function taking zero arguments, like in C++.
- The long double C type is parsed correctly, but there's no support for the related conversions, accesses or arithmetic operations.
- Wide character strings and character literals are not supported.
- See below for features that are currently not implemented.
C Type Conversion Rules
Conversions from C types to Lua objects
These conversion rules apply for read accesses to C types: indexing pointers, arrays or struct/union types; reading external variables or constant values; retrieving return values from C calls:
Input | Conversion | Output |
int8_t, int16_t | →sign-ext int32_t → double | number |
uint8_t, uint16_t | →zero-ext int32_t → double | number |
int32_t, uint32_t | → double | number |
int64_t, uint64_t | boxed value | 64 bit int cdata |
double, float | → double | number |
bool | 0 → false, otherwise true | boolean |
enum | boxed value | enum cdata |
Complex number | boxed value | complex cdata |
Vector | boxed value | vector cdata |
Pointer | boxed value | pointer cdata |
Array | boxed reference | reference cdata |
struct/union | boxed reference | reference cdata |
Bitfields are treated like their underlying type.
Reference types are dereferenced before a conversion can take place — the conversion is applied to the C type pointed to by the reference.
Conversions from Lua objects to C types
These conversion rules apply for write accesses to C types: indexing pointers, arrays or struct/union types; initializing cdata objects; casts to C types; writing to external variables; passing arguments to C calls:
Input | Conversion | Output |
number | → | double |
boolean | false → 0, true → 1 | bool |
nil | NULL → | (void *) |
lightuserdata | lightuserdata address → | (void *) |
userdata | userdata payload → | (void *) |
io.* file | get FILE * handle → | (void *) |
string | match against enum constant | enum |
string | copy string data + zero-byte | int8_t[], uint8_t[] |
string | string data → | const char[] |
function | create callback → | C function type |
table | table initializer | Array |
table | table initializer | struct/union |
cdata | cdata payload → | C type |
If the result type of this conversion doesn't match the C type of the destination, the conversion rules between C types are applied.
Reference types are immutable after initialization ("no re-seating of references"). For initialization purposes or when passing values to reference parameters, they are treated like pointers. Note that unlike in C++, there's no way to implement automatic reference generation of variables under the Lua language semantics. If you want to call a function with a reference parameter, you need to explicitly pass a one-element array.
Conversions between C types
These conversion rules are more or less the same as the standard C conversion rules. Some rules only apply to casts, or require pointer or type compatibility:
Input | Conversion | Output |
Signed integer | →narrow or sign-extend | Integer |
Unsigned integer | →narrow or zero-extend | Integer |
Integer | →round | double, float |
double, float | →trunc int32_t →narrow | (u)int8_t, (u)int16_t |
double, float | →trunc | (u)int32_t, (u)int64_t |
double, float | →round | float, double |
Number | n == 0 → 0, otherwise 1 | bool |
bool | false → 0, true → 1 | Number |
Complex number | convert real part | Number |
Number | convert real part, imag = 0 | Complex number |
Complex number | convert real and imag part | Complex number |
Number | convert scalar and replicate | Vector |
Vector | copy (same size) | Vector |
struct/union | take base address (compat) | Pointer |
Array | take base address (compat) | Pointer |
Function | take function address | Function pointer |
Number | convert via uintptr_t (cast) | Pointer |
Pointer | convert address (compat/cast) | Pointer |
Pointer | convert address (cast) | Integer |
Array | convert base address (cast) | Integer |
Array | copy (compat) | Array |
struct/union | copy (identical type) | struct/union |
Bitfields or enum types are treated like their underlying type.
Conversions not listed above will raise an error. E.g. it's not possible to convert a pointer to a complex number or vice versa.
Conversions for vararg C function arguments
The following default conversion rules apply when passing Lua objects to the variable argument part of vararg C functions:
Input | Conversion | Output |
number | → | double |
boolean | false → 0, true → 1 | bool |
nil | NULL → | (void *) |
userdata | userdata payload → | (void *) |
lightuserdata | lightuserdata address → | (void *) |
string | string data → | const char * |
float cdata | → | double |
Array cdata | take base address | Element pointer |
struct/union cdata | take base address | struct/union pointer |
Function cdata | take function address | Function pointer |
Any other cdata | no conversion | C type |
To pass a Lua object, other than a cdata object, as a specific type, you need to override the conversion rules: create a temporary cdata object with a constructor or a cast and initialize it with the value to pass:
Assuming x is a Lua number, here's how to pass it as an integer to a vararg function:
ffi.cdef[[ int printf(const char *fmt, ...); ]] ffi.C.printf("integer value: %d\n", ffi.new("int", x))
If you don't do this, the default Lua number → double conversion rule applies. A vararg C function expecting an integer will see a garbled or uninitialized value.
Note: this is the only place where creating a boxed scalar number type is actually useful. Never use ffi.new("int"), ffi.new("float") etc. anywhere else!
Ditto for ffi.cast(). Explicitly boxing scalars does not improve performance or force int or float arithmetic! It just adds costly boxing, unboxing and conversions steps. And it may lead to surprise results, because cdata arithmetic on scalar numbers is always performed on 64 bit integers.
Initializers
Creating a cdata object with ffi.new() or the equivalent constructor syntax always initializes its contents, too. Different rules apply, depending on the number of optional initializers and the C types involved:
- If no initializers are given, the object is filled with zero bytes.
- Scalar types (numbers and pointers) accept a single initializer. The Lua object is converted to the scalar C type.
- Valarrays (complex numbers and vectors) are treated like scalars when a single initializer is given. Otherwise they are treated like regular arrays.
- Aggregate types (arrays and structs) accept either a single cdata initializer of the same type (copy constructor), a single table initializer, or a flat list of initializers.
- The elements of an array are initialized, starting at index zero. If a single initializer is given for an array, it's repeated for all remaining elements. This doesn't happen if two or more initializers are given: all remaining uninitialized elements are filled with zero bytes.
- Byte arrays may also be initialized with a Lua string. This copies the whole string plus a terminating zero-byte. The copy stops early only if the array has a known, fixed size.
- The fields of a struct are initialized in the order of their declaration. Uninitialized fields are filled with zero bytes.
- Only the first field of a union can be initialized with a flat initializer.
- Elements or fields which are aggregates themselves are initialized with a single initializer, but this may be a table initializer or a compatible aggregate.
- Excess initializers cause an error.
Table Initializers
The following rules apply if a Lua table is used to initialize an Array or a struct/union:
- If the table index [0] is non-nil, then the table is assumed to be zero-based. Otherwise it's assumed to be one-based.
- Array elements, starting at index zero, are initialized one-by-one with the consecutive table elements, starting at either index [0] or [1]. This process stops at the first nil table element.
- If exactly one array element was initialized, it's repeated for all the remaining elements. Otherwise all remaining uninitialized elements are filled with zero bytes.
- The above logic only applies to arrays with a known fixed size. A VLA is only initialized with the element(s) given in the table. Depending on the use case, you may need to explicitly add a NULL or 0 terminator to a VLA.
- A struct/union can be initialized in the order of the declaration of its fields. Each field is initialized with consecutive table elements, starting at either index [0] or [1]. This process stops at the first nil table element.
- Otherwise, if neither index [0] nor [1] is present, a struct/union is initialized by looking up each field name (as a string key) in the table. Each non-nil value is used to initialize the corresponding field.
- Uninitialized fields of a struct are filled with zero bytes, except for the trailing VLA of a VLS.
- Initialization of a union stops after one field has been initialized. If no field has been initialized, the union is filled with zero bytes.
- Elements or fields which are aggregates themselves are initialized with a single initializer, but this may be a nested table initializer (or a compatible aggregate).
- Excess initializers for an array cause an error. Excess initializers for a struct/union are ignored. Unrelated table entries are ignored, too.
Example:
local ffi = require("ffi") ffi.cdef[[ struct foo { int a, b; }; union bar { int i; double d; }; struct nested { int x; struct foo y; }; ]] ffi.new("int[3]", {}) --> 0, 0, 0 ffi.new("int[3]", {1}) --> 1, 1, 1 ffi.new("int[3]", {1,2}) --> 1, 2, 0 ffi.new("int[3]", {1,2,3}) --> 1, 2, 3 ffi.new("int[3]", {[0]=1}) --> 1, 1, 1 ffi.new("int[3]", {[0]=1,2}) --> 1, 2, 0 ffi.new("int[3]", {[0]=1,2,3}) --> 1, 2, 3 ffi.new("int[3]", {[0]=1,2,3,4}) --> error: too many initializers ffi.new("struct foo", {}) --> a = 0, b = 0 ffi.new("struct foo", {1}) --> a = 1, b = 0 ffi.new("struct foo", {1,2}) --> a = 1, b = 2 ffi.new("struct foo", {[0]=1,2}) --> a = 1, b = 2 ffi.new("struct foo", {b=2}) --> a = 0, b = 2 ffi.new("struct foo", {a=1,b=2,c=3}) --> a = 1, b = 2 'c' is ignored ffi.new("union bar", {}) --> i = 0, d = 0.0 ffi.new("union bar", {1}) --> i = 1, d = ? ffi.new("union bar", {[0]=1,2}) --> i = 1, d = ? '2' is ignored ffi.new("union bar", {d=2}) --> i = ?, d = 2.0 ffi.new("struct nested", {1,{2,3}}) --> x = 1, y.a = 2, y.b = 3 ffi.new("struct nested", {x=1,y={2,3}}) --> x = 1, y.a = 2, y.b = 3
Operations on cdata Objects
All standard Lua operators can be applied to cdata objects or a mix of a cdata object and another Lua object. The following list shows the predefined operations.
Reference types are dereferenced before performing each of the operations below — the operation is applied to the C type pointed to by the reference.
The predefined operations are always tried first before deferring to a metamethod or index table (if any) for the corresponding ctype (except for __new). An error is raised if the metamethod lookup or index table lookup fails.
Indexing a cdata object
- Indexing a pointer/array: a cdata pointer/array can be indexed by a cdata number or a Lua number. The element address is computed as the base address plus the number value multiplied by the element size in bytes. A read access loads the element value and converts it to a Lua object. A write access converts a Lua object to the element type and stores the converted value to the element. An error is raised if the element size is undefined or a write access to a constant element is attempted.
- Dereferencing a struct/union field: a cdata struct/union or a pointer to a struct/union can be dereferenced by a string key, giving the field name. The field address is computed as the base address plus the relative offset of the field. A read access loads the field value and converts it to a Lua object. A write access converts a Lua object to the field type and stores the converted value to the field. An error is raised if a write access to a constant struct/union or a constant field is attempted. Scoped enum constants or static constants are treated like a constant field.
- Indexing a complex number: a complex number can be indexed either by a cdata number or a Lua number with the values 0 or 1, or by the strings "re" or "im". A read access loads the real part ([0], .re) or the imaginary part ([1], .im) part of a complex number and converts it to a Lua number. The sub-parts of a complex number are immutable — assigning to an index of a complex number raises an error. Accessing out-of-bound indexes returns unspecified results, but is guaranteed not to trigger memory access violations.
- Indexing a vector: a vector is treated like an array for indexing purposes, except the vector elements are immutable — assigning to an index of a vector raises an error.
A ctype object can be indexed with a string key, too. The only predefined operation is reading scoped constants of struct/union types. All other accesses defer to the corresponding metamethods or index tables (if any).
Note: since there's (deliberately) no address-of operator, a cdata object holding a value type is effectively immutable after initialization. The JIT compiler benefits from this fact when applying certain optimizations.
As a consequence, the elements of complex numbers and vectors are immutable. But the elements of an aggregate holding these types may be modified, of course. I.e. you cannot assign to foo.c.im, but you can assign a (newly created) complex number to foo.c.
The JIT compiler implements strict aliasing rules: accesses to different types do not alias, except for differences in signedness (this applies even to char pointers, unlike C99). Type punning through unions is explicitly detected and allowed.
Calling a cdata object
- Constructor: a ctype object can be called and used as a constructor. This is equivalent to ffi.new(ct, ...), unless a __new metamethod is defined. The __new metamethod is called with the ctype object plus any other arguments passed to the constructor. Note that you have to use ffi.new inside the metamethod, since calling ct(...) would cause infinite recursion.
- C function call: a cdata function or cdata function
pointer can be called. The passed arguments are
converted to the C types of the
parameters given by the function declaration. Arguments passed to the
variable argument part of vararg C function use
special conversion rules. This
C function is called and the return value (if any) is
converted to a Lua object.
On Windows/x86 systems, __stdcall functions are automatically detected, and a function declared as __cdecl (the default) is silently fixed up after the first call.
Arithmetic on cdata objects
- Pointer arithmetic: a cdata pointer/array and a cdata number or a Lua number can be added or subtracted. The number must be on the right-hand side for a subtraction. The result is a pointer of the same type with an address plus or minus the number value multiplied by the element size in bytes. An error is raised if the element size is undefined.
- Pointer difference: two compatible cdata pointers/arrays can be subtracted. The result is the difference between their addresses, divided by the element size in bytes. An error is raised if the element size is undefined or zero.
- 64 bit integer arithmetic: the standard arithmetic
operators (+ - * / % ^ and unary
minus) can be applied to two cdata numbers, or a cdata number and a
Lua number. If one of them is an uint64_t, the other side is
converted to an uint64_t and an unsigned arithmetic operation
is performed. Otherwise, both sides are converted to an
int64_t and a signed arithmetic operation is performed. The
result is a boxed 64 bit cdata object.
If one of the operands is an enum and the other operand is a string, the string is converted to the value of a matching enum constant before the above conversion.
These rules ensure that 64 bit integers are "sticky". Any expression involving at least one 64 bit integer operand results in another one. The undefined cases for the division, modulo and power operators return 2LL ^ 63 or 2ULL ^ 63.
You'll have to explicitly convert a 64 bit integer to a Lua number (e.g. for regular floating-point calculations) with tonumber(). But note this may incur a precision loss. - 64 bit bitwise operations: the rules for 64 bit
arithmetic operators apply analogously.
Unlike the other bit.* operations, bit.tobit() converts a cdata number via int64_t to int32_t and returns a Lua number.
For bit.band(), bit.bor() and bit.bxor(), the conversion to int64_t or uint64_t applies to all arguments, if any argument is a cdata number.
For all other operations, only the first argument is used to determine the output type. This implies that a cdata number as a shift count for shifts and rotates is accepted, but that alone does not cause a cdata number output.
Comparisons of cdata objects
- Pointer comparison: two compatible cdata pointers/arrays can be compared. The result is the same as an unsigned comparison of their addresses. nil is treated like a NULL pointer, which is compatible with any other pointer type.
- 64 bit integer comparison: two cdata numbers, or a
cdata number and a Lua number can be compared with each other. If one
of them is an uint64_t, the other side is converted to an
uint64_t and an unsigned comparison is performed. Otherwise,
both sides are converted to an int64_t and a signed
comparison is performed.
If one of the operands is an enum and the other operand is a string, the string is converted to the value of a matching enum constant before the above conversion.
- Comparisons for equality/inequality never raise an error. Even incompatible pointers can be compared for equality by address. Any other incompatible comparison (also with non-cdata objects) treats the two sides as unequal.
cdata objects as table keys
Lua tables may be indexed by cdata objects, but this doesn't provide any useful semantics — cdata objects are unsuitable as table keys!
A cdata object is treated like any other garbage-collected object and is hashed and compared by its address for table indexing. Since there's no interning for cdata value types, the same value may be boxed in different cdata objects with different addresses. Thus, t[1LL+1LL] and t[2LL] usually do not point to the same hash slot, and they certainly do not point to the same hash slot as t[2].
It would seriously drive up implementation complexity and slow down the common case, if one were to add extra handling for by-value hashing and comparisons to Lua tables. Given the ubiquity of their use inside the VM, this is not acceptable.
There are three viable alternatives, if you really need to use cdata objects as keys:
- If you can get by with the precision of Lua numbers
(52 bits), then use tonumber() on a cdata number or
combine multiple fields of a cdata aggregate to a Lua number. Then use
the resulting Lua number as a key when indexing tables.
One obvious benefit: t[tonumber(2LL)] does point to the same slot as t[2]. - Otherwise, use either tostring() on 64 bit integers or complex numbers or combine multiple fields of a cdata aggregate to a Lua string (e.g. with ffi.string()). Then use the resulting Lua string as a key when indexing tables.
- Create your own specialized hash table implementation using the C types provided by the FFI library, just like you would in C code. Ultimately, this may give much better performance than the other alternatives or what a generic by-value hash table could possibly provide.
Parameterized Types
To facilitate some abstractions, the two functions ffi.typeof and ffi.cdef support parameterized types in C declarations. Note: none of the other API functions taking a cdecl allow this.
Any place you can write a typedef name, an identifier or a number in a declaration, you can write $ (the dollar sign) instead. These placeholders are replaced in order of appearance with the arguments following the cdecl string:
-- Declare a struct with a parameterized field type and name: ffi.cdef([[ typedef struct { $ $; } foo_t; ]], type1, name1) -- Anonymous struct with dynamic names: local bar_t = ffi.typeof("struct { int $, $; }", name1, name2) -- Derived pointer type: local bar_ptr_t = ffi.typeof("$ *", bar_t) -- Parameterized dimensions work even where a VLA won't work: local matrix_t = ffi.typeof("uint8_t[$][$]", width, height)
Caveat: this is not simple text substitution! A passed ctype or cdata object is treated like the underlying type, a passed string is considered an identifier and a number is considered a number. You must not mix this up: e.g. passing "int" as a string doesn't work in place of a type, you'd need to use ffi.typeof("int") instead.
The main use for parameterized types are libraries implementing abstract data types (example), similar to what can be achieved with C++ template metaprogramming. Another use case are derived types of anonymous structs, which avoids pollution of the global struct namespace.
Please note that parameterized types are a nice tool and indispensable for certain use cases. But you'll want to use them sparingly in regular code, e.g. when all types are actually fixed.
Garbage Collection of cdata Objects
All explicitly (ffi.new(), ffi.cast() etc.) or implicitly (accessors) created cdata objects are garbage collected. You need to ensure to retain valid references to cdata objects somewhere on a Lua stack, an upvalue or in a Lua table while they are still in use. Once the last reference to a cdata object is gone, the garbage collector will automatically free the memory used by it (at the end of the next GC cycle).
Please note, that pointers themselves are cdata objects, however they are not followed by the garbage collector. So e.g. if you assign a cdata array to a pointer, you must keep the cdata object holding the array alive as long as the pointer is still in use:
ffi.cdef[[ typedef struct { int *a; } foo_t; ]] local s = ffi.new("foo_t", ffi.new("int[10]")) -- WRONG! local a = ffi.new("int[10]") -- OK local s = ffi.new("foo_t", a) -- Now do something with 's', but keep 'a' alive until you're done.
Similar rules apply for Lua strings which are implicitly converted to "const char *": the string object itself must be referenced somewhere or it'll be garbage collected eventually. The pointer will then point to stale data, which may have already been overwritten. Note that string literals are automatically kept alive as long as the function containing it (actually its prototype) is not garbage collected.
Objects which are passed as an argument to an external C function are kept alive until the call returns. So it's generally safe to create temporary cdata objects in argument lists. This is a common idiom for passing specific C types to vararg functions.
Memory areas returned by C functions (e.g. from malloc()) must be manually managed, of course (or use ffi.gc()). Pointers to cdata objects are indistinguishable from pointers returned by C functions (which is one of the reasons why the GC cannot follow them).
Callbacks
The LuaJIT FFI automatically generates special callback functions whenever a Lua function is converted to a C function pointer. This associates the generated callback function pointer with the C type of the function pointer and the Lua function object (closure).
This can happen implicitly due to the usual conversions, e.g. when passing a Lua function to a function pointer argument. Or, you can use ffi.cast() to explicitly cast a Lua function to a C function pointer.
Currently, only certain C function types can be used as callback functions. Neither C vararg functions nor functions with pass-by-value aggregate argument or result types are supported. There are no restrictions on the kind of Lua functions that can be called from the callback — no checks for the proper number of arguments are made. The return value of the Lua function will be converted to the result type, and an error will be thrown for invalid conversions.
It's allowed to throw errors across a callback invocation, but it's not advisable in general. Do this only if you know the C function, that called the callback, copes with the forced stack unwinding and doesn't leak resources.
One thing that's not allowed, is to let an FFI call into a C function get JIT-compiled, which in turn calls a callback, calling into Lua again. Usually this attempt is caught by the interpreter first and the C function is blacklisted for compilation.
However, this heuristic may fail under specific circumstances: e.g. a message polling function might not run Lua callbacks right away and the call gets JIT-compiled. If it later happens to call back into Lua (e.g. a rarely invoked error callback), you'll get a VM PANIC with the message "bad callback". Then you'll need to manually turn off JIT-compilation with jit.off() for the surrounding Lua function that invokes such a message polling function (or similar).
Callback resource handling
Callbacks take up resources — you can only have a limited number of them at the same time (500 - 1000, depending on the architecture). The associated Lua functions are anchored to prevent garbage collection, too.
Callbacks due to implicit conversions are permanent! There is no way to guess their lifetime, since the C side might store the function pointer for later use (typical for GUI toolkits). The associated resources cannot be reclaimed until termination:
ffi.cdef[[ typedef int (__stdcall *WNDENUMPROC)(void *hwnd, intptr_t l); int EnumWindows(WNDENUMPROC func, intptr_t l); ]] -- Implicit conversion to a callback via function pointer argument. local count = 0 ffi.C.EnumWindows(function(hwnd, l) count = count + 1 return true end, 0) -- The callback is permanent and its resources cannot be reclaimed! -- Ok, so this may not be a problem, if you do this only once.
Note: this example shows that you must properly declare __stdcall callbacks on Windows/x86 systems. The calling convention cannot be automatically detected, unlike for __stdcall calls to Windows functions.
For some use cases, it's necessary to free up the resources or to dynamically redirect callbacks. Use an explicit cast to a C function pointer and keep the resulting cdata object. Then use the cb:free() or cb:set() methods on the cdata object:
-- Explicitly convert to a callback via cast. local count = 0 local cb = ffi.cast("WNDENUMPROC", function(hwnd, l) count = count + 1 return true end) -- Pass it to a C function. ffi.C.EnumWindows(cb, 0) -- EnumWindows doesn't need the callback after it returns, so free it. cb:free() -- The callback function pointer is no longer valid and its resources -- will be reclaimed. The created Lua closure will be garbage collected.
Callback performance
Callbacks are slow! First, the C to Lua transition itself has an unavoidable cost, similar to a lua_call() or lua_pcall(). Argument and result marshalling add to that cost. And finally, neither the C compiler nor LuaJIT can inline or optimize across the language barrier and hoist repeated computations out of a callback function.
Do not use callbacks for performance-sensitive work: e.g. consider a numerical integration routine which takes a user-defined function to integrate over. It's a bad idea to call a user-defined Lua function from C code millions of times. The callback overhead will be absolutely detrimental for performance.
It's considerably faster to write the numerical integration routine itself in Lua — the JIT compiler will be able to inline the user-defined function and optimize it together with its calling context, with very competitive performance.
As a general guideline: use callbacks only when you must, because of existing C APIs. E.g. callback performance is irrelevant for a GUI application, which waits for user input most of the time, anyway.
For new designs avoid push-style APIs: a C function repeatedly calling a callback for each result. Instead, use pull-style APIs: call a C function repeatedly to get a new result. Calls from Lua to C via the FFI are much faster than the other way round. Most well-designed libraries already use pull-style APIs (read/write, get/put).
C Library Namespaces
A C library namespace is a special kind of object which allows access to the symbols contained in shared libraries or the default symbol namespace. The default ffi.C namespace is automatically created when the FFI library is loaded. C library namespaces for specific shared libraries may be created with the ffi.load() API function.
Indexing a C library namespace object with a symbol name (a Lua string) automatically binds it to the library. First, the symbol type is resolved — it must have been declared with ffi.cdef. Then the symbol address is resolved by searching for the symbol name in the associated shared libraries or the default symbol namespace. Finally, the resulting binding between the symbol name, the symbol type and its address is cached. Missing symbol declarations or nonexistent symbol names cause an error.
This is what happens on a read access for the different kinds of symbols:
- External functions: a cdata object with the type of the function and its address is returned.
- External variables: the symbol address is dereferenced and the loaded value is converted to a Lua object and returned.
- Constant values (static const or enum constants): the constant is converted to a Lua object and returned.
This is what happens on a write access:
- External variables: the value to be written is converted to the C type of the variable and then stored at the symbol address.
- Writing to constant variables or to any other symbol type causes an error, like any other attempted write to a constant location.
C library namespaces themselves are garbage collected objects. If the last reference to the namespace object is gone, the garbage collector will eventually release the shared library reference and remove all memory associated with the namespace. Since this may trigger the removal of the shared library from the memory of the running process, it's generally not safe to use function cdata objects obtained from a library if the namespace object may be unreferenced.
Performance notice: the JIT compiler specializes to the identity of namespace objects and to the strings used to index it. This effectively turns function cdata objects into constants. It's not useful and actually counter-productive to explicitly cache these function objects, e.g. local strlen = ffi.C.strlen. OTOH, it is useful to cache the namespace itself, e.g. local C = ffi.C.
No Hand-holding!
The FFI library has been designed as a low-level library. The goal is to interface with C code and C data types with a minimum of overhead. This means you can do anything you can do from C: access all memory, overwrite anything in memory, call machine code at any memory address and so on.
The FFI library provides no memory safety, unlike regular Lua code. It will happily allow you to dereference a NULL pointer, to access arrays out of bounds or to misdeclare C functions. If you make a mistake, your application might crash, just like equivalent C code would.
This behavior is inevitable, since the goal is to provide full interoperability with C code. Adding extra safety measures, like bounds checks, would be futile. There's no way to detect misdeclarations of C functions, since shared libraries only provide symbol names, but no type information. Likewise, there's no way to infer the valid range of indexes for a returned pointer.
Again: the FFI library is a low-level library. This implies it needs to be used with care, but it's flexibility and performance often outweigh this concern. If you're a C or C++ developer, it'll be easy to apply your existing knowledge. OTOH, writing code for the FFI library is not for the faint of heart and probably shouldn't be the first exercise for someone with little experience in Lua, C or C++.
As a corollary of the above, the FFI library is not safe for use by untrusted Lua code. If you're sandboxing untrusted Lua code, you definitely don't want to give this code access to the FFI library or to any cdata object (except 64 bit integers or complex numbers). Any properly engineered Lua sandbox needs to provide safety wrappers for many of the standard Lua library functions — similar wrappers need to be written for high-level operations on FFI data types, too.
Current Status
The initial release of the FFI library has some limitations and is missing some features. Most of these will be fixed in future releases.
C language support is currently incomplete:
- C declarations are not passed through a C pre-processor, yet.
- The C parser is able to evaluate most constant expressions commonly found in C header files. However, it doesn't handle the full range of C expression semantics and may fail for some obscure constructs.
- static const declarations only work for integer types up to 32 bits. Neither declaring string constants nor floating-point constants is supported.
- Packed struct bitfields that cross container boundaries are not implemented.
- Native vector types may be defined with the GCC mode or vector_size attribute. But no operations other than loading, storing and initializing them are supported, yet.
- The volatile type qualifier is currently ignored by compiled code.
- ffi.cdef silently ignores most re-declarations. Note: avoid re-declarations which do not conform to C99. The implementation will eventually be changed to perform strict checks.
The JIT compiler already handles a large subset of all FFI operations. It automatically falls back to the interpreter for unimplemented operations (you can check for this with the -jv command line option). The following operations are currently not compiled and may exhibit suboptimal performance, especially when used in inner loops:
- Vector operations.
- Table initializers.
- Initialization of nested struct/union types.
- Non-default initialization of VLA/VLS or large C types (> 128 bytes or > 16 array elements).
- Bitfield initializations.
- Pointer differences for element sizes that are not a power of two.
- Calls to C functions with aggregates passed or returned by value.
- Calls to ctype metamethods which are not plain functions.
- ctype __newindex tables and non-string lookups in ctype __index tables.
- tostring() for cdata types.
- Calls to ffi.cdef(), ffi.load() and ffi.metatype().
Other missing features:
- Arithmetic for complex numbers.
- Passing structs by value to vararg C functions.
- C++ exception interoperability does not extend to C functions called via the FFI, if the call is compiled.